90% of the time when I gate camp, the target doesn't shoot back, meaning that killrights are issued. 90% of the time in a belt, when I shoot someone, they shoot back, meaning no killrights. This is why transferable kill rights are a perfect way to add some risk to the piracy lifestyle. In the mad scramble to nerf gate campers, you end up nerfing belt pirates. If pirates are reduced, the number of new ships needed is reduced, the value of minerals taken out of low sec is reduced, the need for new mods are reduced, the amount of rare minerals that make it out of low sec increase, the number of pirate buyers decreases, the number of anti-pirate buyers decreases, the number of mods and ships on the market increases, the value of everything drops, and the economy becomes stagnent.Īnother unfortunate happening is blurring the differences between belt pirates and gate pirates. Karlemgne made a good point about the reducing pirate craze some radicals have put forth: A massive boost to anti-pirating will help the pirate - anti-pirate balance that is currently off kilter. The ideas that I think are useful are the ones i marked with a "*". 4, there will be a 20% chance concord will come, in. Give sec increases for killing outlawsġ6. Increase sentry range/damage to prohibit long range gatecamping Better npc trading and station facilitiesġ3. Patrols by the empires in low sec to hotspot shipkilling zones (amarr navy, gallente navy etc) Create missions that have players as targets, and an appropriate bounty for their death.ġ1. If you have any sec status negative, you can't be in high sec Make kill rights applicable to the victim's entire corp.ĩ. If you have a bounty on you and get podded, the bounty amount gets subtracted from your wallet, and is multiplied by how much lower your sec is Increase refining taxes in high sec, reduce them in low secĦ. Move all ice fields to low sec/0.0 (so no ice fields in high sec)Ĭ. Move all level 4 agents above q 0 into 0.0 low sec Nerf high sec, so it is considerably less profitable than low secĪ. Nerf blobs in general, to encourage more small gang pvpĥ. ![]() Easier jump clone deployment so you can keep your +4s safeĤ. Increase low sec rewards (better ore, better rat bounties, etc) I have been reading a lot of threads on low sec, and here are some of the suggestions that I thought were interesting, innovative, or outright silly. The goal of this thread is to brainstorm ideas to repopulate low sec WITHOUT crushing people's playstyles.
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